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March 10, 2013
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Mi'raj by Asanbonsam Mi'raj by Asanbonsam
The Mirajarim are one of two results of me being unsatisfied with the Baitu shifters in the Changing Breeds game line be White Wolf. These shifters live all over the Arabian Peninsula, Northern Africa and the neighbouring parts of Western Asia. They change between humans and cape hares.

The other species are the Wakdjungégabo. But unlike them the Mirajarim are one of the most dangerous beings you can encounter. Skilled assassins and killers, if an Mi'raj decides to end your life, you are probably dead within the week. Size and power, walls and guns, if a Mi'raj has ever targeted you, for whatever reason, you cannot escape. If your lucky the shifter searches for an opportunity to mate, if not, well…
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:iconmaren-b:
love the notrast concept XD great evil bunnys !
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:iconasanbonsam:
Thank you. I wonder how people will react to my "werechickens"....^^
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:iconmaren-b:
it's great. but my opinion isn`t much worth cause i`m one of the crazy ones ;D
i thought ones about a wereladybug :P
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:iconasanbonsam:
Well judge for yourself: fav.me/d6rjoqe
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:iconkiba-aido:
Kiba-Aido Mar 24, 2013  Hobbyist Traditional Artist
wow I love this <3
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:iconneotiamat99:
You know, I never really thought I would say this but that is an exceedingly badass rabbit. Have you got anymore on the Mirajarim, setting or mechanics, or is this about it?
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:iconasanbonsam:
So far there is not much. I only created them shortly before drawing this. So far they are only a rough sketch:
Although Islamic poetry places the being called Al-mi'raj on a mysterious island in the Indian Ocean, and features it with a single long foot and a black sprialing horn on its forehead, nothing could be further from the truth.
The Al-mi'raj live on the whole of the Arabian Peninsula, Northern Africa and the neighbouring parts of Western Asia.

What they did got right was that the Al-mi'raj are dangerous. The Heart-Ripper Accord is very prominent among this species and this combined with their innate nature of tricksters might well make them one of the most dangerous beings you can encounter. Skilled assassins and killers, if an Al-mi'raj decides to end your life, you are probably dead within the week. Size and power, walls and guns, if an Al-mi'raj has ever targeted you, for whatever reason, you cannot escape. If your lucky the shifter searches for an opportunity to mate, if not, well…

That they are tricksters means that they have access to certain powers that are basically tricks (setting of your scent, running into a basement and emerging from another etc.).

They are based on what I found about the Al'Mi'raj:

Al-mi'raj is a mythical beast from Islamic poetry said to live on a mysterious island called Jezîrat al-Tennyn within the confines of the Indian Ocean. Its name can be broken up several different ways, though is generally seen truncated as Mi'raj, Mir'aj or just Miraj. Its name is also synonymous with Muhammad's ascent into heaven.

Al-mi'raj is a large, harmless-looking yellow rabbit with a single, 2-foot-long (0.61 m), black, spiraling horn protruding from its forehead, much like that of a unicorn.

Despite its docile appearance, Al-Mir'aj is actually a ferociously territorial predator known to be able to kill animals and people many times their own size with a few stabs of its horn. It also has an immense appetite and can devour other living things several times its size without effort. Al-Mir'aj frightens other animals and they will always flee from its presence due to this.

The people of the island were so terrified of Al-Mi'raj eating them and their livestock that they would turn to witches to ward them away as soon as the rumor of a Miraj met their ears. It was reported that only a true witch would charm the Miraj, rendering it harmless so the people could remove the Miraj from the area.
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:iconneotiamat99:
I recall the Al-Mi'raj, yes. I first ran across them in a Richelieu guide, curious creatures. Well, this sounds awesome -- terrifying rabbits. If you ever develop them more fully, or for that matter any of these other shapeshifters, I'd be very interested in hearing more (I run a NWoD game, so!)
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:iconasanbonsam:
Well I basically renamed most of them after I noticed that many of the names in the book Changing Breeds were pretty stupid and unimaginative, e.g. the were-hyenas were called riantes and that comes from a french word for laughter. Others like the warrigal, the yonah or the archunem basically just mean dingo, black bear and racoon in another language. So I changed most of them.
Some of the species I already have fleshed out a bit more since I had more time and of course if someone would want to contribute something, that person is welcome to do so.

So what sort of shifter would you want to hear about? I added a few new ones also ;)
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:iconneotiamat99:
Well, let's see -- I run a London-based crossover game on Mythweavers and I've actually recently been looking into adding some non-Wolf shapeshifters. I base more off of War Against the Pure than Changing Breeds (Like you, I loved the idea but was underwhelmed by the execution). Currently I have (both written by players of mine, actually, not myself)...

<> The Children of Anansi, who are based in West Africa and are, as you might imagine, werespider tricksters.
<> The Finfolk, also known as the Selkies, who are were-seal seducers and storm-mages originating in Orkney.

They both have fairly elaborate write-ups which I can post them up to the White Wolf forums after I check with my players on the matter.

At the moment then, I'm browsing around for another shifter-species to round out the mix, and looking in particular for anything that is British -- basically, I want to avoid having non-wolf shifters be reduced to Captain Ethnic Minority. Hence the Selkies (the werespiders predated them and so get grandfathered in).
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